Bloons Td 6 Golden Bloon
- For the Safety to Gold status effect, meet Gold.
" | The Aureate Bloon has returned! A chosen map in each difficulty will now comprise an extra Golden Bloon every x rounds, these Golden Bloons can get tricky to pop on the higher rounds just exercise not cost any lives when they escape. If popped successfully every Golden Bloon will reward a minor monkey money bonus. (Gold Bloons volition not spawn in Deflation or CHIMPS modes) | " |
~ Version 24.0's Golden Bloon main clarification |
The Gilded Bloon is a Bloon type that returned in Bloons TD half dozen, added in the 24.0 update. Like its BTD5 Mobile analogue, popping it gives rewards, merely dissimilar the onetime, it simply rewards Monkey Money. Maps where the Aureate Bloon will spawn volition have an icon of a Aureate Bloon levitating upwards and down on the map icon. The Aureate Bloon is guaranteed to announced on one map per map difficulty level. Golden Bloons do not spawn on Deflation or C.H.I.Thou.P.S.. The Golden Bloon drops 2-5 Monkey Money each time it has been popped, and drops more Monkey Money depending on the map difficulty and whether it is Fortified or non. If whatever player pops the Gilt Bloon on Co-Op Mode, everyone earns the same reward (see NK Rohan's confirmation).
Map Difficulty | Advantage (Normal) | Reward (Fortified) |
---|---|---|
Beginner | 2 | iv |
Intermediate | 3 | 6 |
Advanced | iv | 8 |
Expert | 5 | 10 |
Golden Bloons will alternate, mutually exclusively, with Monkey Teams. These events will alternate every 2 days, every ii 8:00pm NZST days to be specific. Monkey Teams may as well announced on Co-Op Mode, including public Co-Op matches.
Behavior [ ]
The Aureate Bloon always spawns at the start of a circular, initially moving at a relatively slow speed. Each time information technology takes damage, information technology quickly moves to a different location on the map.
- The Golden Bloon will not attempt to accelerate frontwards when reaching the exit unless struck by Road Spikes, in which case it volition dorsum away slightly then blitz over, ignoring the effect of the Road Spikes.
- If the Golden Bloon takes multiple damage instances in quick succession, it will accelerate further.
- Gilt Bloons does not consequence in lives being lost if it leaks.
Properties [ ]
The Golden Bloon has many unique properties. Some properties are apparent, while others take some additional testing to observe.
Credible Properties [ ]
- Every time the Golden Bloon is attacked, information technology volition move quickly frontward or backward on the track.
- When the Gilt Bloon is attacked, it becomes invincible and untargetable for a few seconds.
- The Gilt Bloon starts off with no natural immunities, though it seems to be able to become resistant to Spike Manufacturing plant spikes and placeable Road Spikes without any damage/slowdown due to the Gilt Bloon's special movement mechanics.
- The Golden Bloon volition gain more immunities over fourth dimension. It may appear with the backdrop of Lead, Camo, Fortified, Imperial, and Zebra Bloons, and can appear with more than than i of these listed immunities at a fourth dimension the longer the game goes on. Information technology will somewhen gain every immunity simultaneously.
- Some damage-over-time effects apply to the Aureate Bloon, allowing for like shooting fish in a barrel distractions and popping, and do impairment while the Golden Bloon is invincible.
- However, they will notwithstanding trigger the Gold Bloon's invincibility and movement, then it is important to however keep defenses stalling-oriented.
- During its invincible stage, information technology will move iii.5x faster than a Cherry Bloon, as fast as a Pink Bloon.
- The Gilded Bloon ignores further damage taken from any variant of extra damage or instakill, as dealing impairment with those methods volition but e'er bargain exactly 1 damage per attack.
Less Apparent Backdrop [ ]
- Immunity to having camo property removed while invincible.
- Amnesty to being pinned by an Engineer Monkey
- Immunity to existence stunned by the Shell Daze from a Mortar Monkey
HP [ ]
The HP for the Golden Bloon has a formula of:
until it gets fortified, where information technology becomes . The fortified values are in bold. The HP will stay constant with difficulty, and volition not be affected by HP scaling post round 81.
Circular Range | HP |
---|---|
21-xxx | viii |
31-xl | 10 |
41-50 | 12 |
51-threescore | 14 |
61-lxx | 21 |
71-lxxx | 23 |
81-90 | 25 |
91-100 | 27 |
Rounds [ ]
Gold Bloons brainstorm spawning on Circular 21, and one will spawn in every group of 10 rounds before the victory screen pops upwards.
Each golden bloon volition spawn in a 'block' or 'window' of ten rounds (meet beneath table). A gilt bloon may only spawn once within each window, but doesn't always spawn on the aforementioned rounds of each window. Leaving the game and reentering it may delay or skip over the golden bloon, as it tries to spawn on a round earlier or after the round loaded from a saved game.
If the game was exited then reloaded, the victory screen may not count all golden bloons popped, but the histrion will still have gained the monkey money from them.
New golden bloon properties are highlighted in Bold.
Rounds | Backdrop | Income Multiplier |
---|---|---|
21-thirty | None | 1x |
31-forty | Camo | 1x |
41-fifty | Lead | 1x |
51-threescore | Camo, Atomic number 82 | 1x |
61-70 | Camo, Lead, Fortified | 2x |
71-lxxx | Camo, Pb, Fortified, Majestic | 2x |
81-100 | Camo, Atomic number 82, Fortified, Imperial, Zebra | 2x |
Strategy [ ]
Due to how the Aureate Bloon becomes invulnerable and moves very chop-chop towards a random direction after taking impairment, information technology is recommended to use slowing/stalling strategies if one wants to pop Golden Bloons and receive their Monkey Money bounties. Avoid adding near the entrance towers or heroes who attack quickly, produce erratic projectiles, or produce on-track projectiles, but exercise not inflict stalling/slowing furnishings with each attack.
The golden bloon icon will move onto a different track afterward you starting time a game with the golden bloon, regardless of if a aureate bloon has appeared yet.
The game does not need to be completed to earn rewards from popping Golden Bloons, the bonus rewards are earned instantly.
Counters [ ]
The best selection for fighting Golden Bloons are towers whose primary attacks characteristic slowdown or stuns, the most pregnant examples being Ice Monkeys and Mucilage Gunners. Water ice Monkeys will freeze the Golden Bloon in place, effectively locking it down and dealing damage until it is destroyed. Having a 0-1-2 Water ice Monkey is sufficient enough to accept out the first Golden Bloon of a game, requiring support later on.
Glue Gunners employ their slowing effect on the Aureate Bloon, too as having stiff Damage over Time upgrades which are effective at taking down a Golden Bloon even while information technology is invulnerable. Upgrading to two-0-2 provides a long slow downwardly elapsing, damage, and very effective speed reduction that ofttimes takes downwardly a Golden Bloon in a single shot. Upgrades on the top path further enhances a Gum Gunner'southward ability to have down the Gilded Bloon, with a 4-0-two Bloon Liquefier shredding the target in seconds.
Since Gold Bloons from later rounds gain properties which make them more than hard to damage, Monkey Villages provide detection for surrounding towers. Most notably, Radar Scanner and the Monkey Intelligence Bureau allow powerful stalling towers to still hit and bargain with Gilded Bloons. Monkey Subs can also aid in the detection of camo every bit well by upgrading it to Submerge and Support. Such support opens up other towers to helping stall and pop the Golden Bloon, such as four-2-0 Flop Shooters.
Heroes which provide a stun or knockback are preferred over high harm or quick attack speeds. Heroes like Pat Fusty can slap dorsum the Golden Bloon several times at Level 5, likewise as stunning bloons with his chief assault at Level six. Further level bonuses which grant him set on speed buffs and enhanced stun permit Pat to do well against the Gilded Bloon, though having the bloon nuance past his small range while invincible is a trouble. Psi provides much less direct damage to the Golden Bloon, fifty-fifty at Level twenty, but their Psychic Blast ability allows for a significant stun on the bloon if it isn't invulnerable.
As the game continues, more expensive options become available:
- The glue of a x-10-5 Glue Gunner volition completely cease the Aureate Bloon in its tracks and deal Harm over Time.
- A x-5-10 Mortar Monkey tin can be very helpful in popping the Aureate Bloon, since its ability will constantly harm and stun the Golden Bloon. With proper targeting of its principal attack, it tin purposefully avoid striking the target until it is intercepted by other Golden Bloon defenses.
- The x-5-ten Monkey Ace is able to stun the Golden Bloon for a significant amount of time with its ability. While this wouldn't hit multiple times, this ability provides more raw ability for dealing with the rest of the bloons in the current circular.
- The 10-5-x Druid with the Monkey Knowledge Vine Rupture causes a meaning stun event on the Golden Bloon that is map-wide.
- 10-4-x Ninja Monkeys will wearisome down the movements of the Golden Bloon with its ability.
If one is fortunate plenty to take the Golden Bloon enter Lotus Island, the pollen blasts can exist used to stun the Gilt Bloon itself for a lengthy menstruum of time. This stun is ignored if the Aureate Bloon is currently invulnerable, so using the nail to start a concentrated attack is ideal.
Problematic Towers [ ]
Given that rapid and consistent damage leads to the Golden Bloon frequently motility effectually the track invulnerable, some tower types are brash against when trying to popular the Golden Bloon. Towers which attack apace tin can pb to frequent bouncing around before stalling towers tin contain the target, easily passing by high tier Super Monkeys and even existence allowed to Fable of the Dark'due south black pigsty ability. Likewise, paragons are equally problematic against the Golden Bloon.
Global ranged towers such as the Sniper Monkey and Monkey Sub share the same event of striking the Golden Bloon earlier information technology is contained. This besides extends to towers like Monkey Ace and Heli Airplane pilot, where their multiple projectiles ofttimes hitting the target and causes it to motility effectually erratically.
Since the Golden Bloon but takes one damage from whatsoever attack, using high damage attacks and instakills will be ineffective. Sniper Monkeys will simply not piece of work for popping Gold Bloons because of this. Lead to Gilt's impairment bonus against Golden Bloons with lead holding is similarly ignored, besides as having Bloon Principal Alchemist attacks simply deal ane damage and fail to transmogrify the Golden Bloon. Druid of the Jungle will use their vine attack to but deal one damage at a fourth dimension, and Bloon Traps will similarly deal simply ane impairment once the Golden Bloon travels into it.
Spike Factories may seem like the all-time counter to Gilded Bloons, but the erratic movement and temporary amnesty of Golden Bloons upon damage allow information technology to move past large piles of spikes unfazed.
Diverse sources of Damage over Time tin function similarly to the Mucilage Gunner in ignoring the impairment amnesty of the Aureate Bloon, but they will also often cause information technology to remain invulnerable as information technology travels down the path. The wearisome effect of mucilage allows Damage over Time strategies to piece of work all-time, so having these extra sources should only be washed after holding the Gilded Bloon down with other stuns and slows.
Be cautious of upgrades which directly remove fortifications off a Gold Bloon, as in that location are related penalties to doing and then. Doing so will still reduce the amount of hits required to popular it, but the rewards for beating information technology volition be afterwards reduced to normal amounts rather than the 2x bonus. For players looking to complete Gold Bloon achievements notwithstanding, prioritizing ease of popping over rewards makes this a boon that outweighs the punishment.
Honorable Mentions [ ]
The following towers are important to keep in mind for their stalling abilities, but due to how they office are often less effective at stalling the Golden Bloon without assist from other towers:
- 5-x-10 Boomerang Monkey - The damage over time event does not utilize to the Golden Bloon on hit.
- x-3-x Heli Pilot - Downdraft provides skillful knockback, but the main sprint attack and innate camo detection triggers the Golden Bloon's invincibility.
- three-10-x Mortar Monkey - This tower's stun had no effect on the Aureate Bloon.
- x-iv-x Dartling Gunner ability (with Monkey Knowledge) - The main attack rapidly triggers the Gilded Bloon'south invincibility, but the Missiles from the power can stun the Golden Bloon. Effectiveness fluctuates on random spread of the ability and it is preferable to but utilize information technology when close to the tower. 1-4-0 recommended.
- 3-x-10 Druid - Thorn and lightning attacks trigger the Golden Bloon's invincibility before the cyclone can knock back.
- 10-i-0 Ninja Monkey - Chance-based and causes invulnerability every hit regardless of if it knocks back. Higher upgrades on the first path provide better chances of distracting.
- A x-x-3 Ninja Monkey - Keeps the Gold Bloon permanently stunned with many Shinobi Tactics. Requires Round 41 onward however, when the Gilt Bloon will have pb properties to prevent bomb attacks and sharp caltrops interference.
- x-x-1 Super Monkey - Knockback is far besides little for each hit.
- 4-x-x Engineer Monkey - Cold Sentries could lock down the Gold Bloon. Complications with sentry repositioning, non getting the Cold Sentry or having ane up at all times, other sentry types dissentious and subsequently freeing the Golden Bloon.
- 10-10-ii Engineer Monkey - The Gilded Bloon is immune to being pinned.
- Cave Monkey - Stuns on hit and can accept its attack speed boosted, simply its randomly placed and otherwise functions as a weaker Pat Fusty. Only available in Frozen Over.
Achievements [ ]
Besides popping Golden Bloons for a small flare-up of extra Monkey Money, Golden Bloons contribute for certain achievements that require the popping of Golden Bloons. There are 4 Gilt Bloon achievements in this game. Utilise these pages to guide how to earn these achievements:
50 | Magical Golden | |
Description: Popular fifty Aureate Bloons in Magic Monkeys simply mode | ||
Rewards:
150
0-0-3 |
Version History [ ]
Balance changes listed here are written in terms of favoring the player trying to popular Gilt Bloons.
Bugs [ ]
- Electric current
- [31.2, possibly since 29.0?] Golden Bloons may spawn in C.H.I.Grand.P.S.
- Leaking a Aureate Bloon will make players lose lives equal to their starting HP, and even end the game in Impoppable and/or C.H.I.M.P.S. Losing to a Gold Bloon round, provided that the Gilt Bloon escapes, volition display a bare white square with a RBE that matches its starting HP.
- The discovery of this bug has led to a ban on Aureate Bloons in early May 2022, and Monkey Teams will take their place until it has been resolved in the next update. This means all Aureate Bloon achievements are currently impossible to obtain without the extensive use of cheating.
Quotes [ ]
" | Golden Bloon is some other blueprint item nosotros've had on the "add this" list since BTD6 was launched. We had fun adding the Gilt Bloon to BTD5 and even more frustrating fun when it went into BSM2, so for BTD6 we wanted to take elements of each and make information technology work even better with the scaling ability of BTD6. And who doesn't love-hate treasure gobliny things! | " |
~ Version 24.0's Gilt Bloon sub-description #1 |
" | We've felt it ourselves and had feedback from players that they similar chasing the Drove Reward bonuses on different maps and that they'd like to accept a way to earn a bit more Monkey Money each game. Calculation the Golden Bloon helps accost those items, and making it evolve and stay relevant as belatedly round power grows feels good to united states from a pattern side. We hope you enjoy! | " |
~ Version 24.0's Gold Bloon sub-description #2 |
Gallery [ ]
Variants of Gold Bloon [ ]
Official artwork [ ]
Trivia [ ]
- The Aureate Bloon's radical motion and random invulnerability is likely added to make the Spike Factory not become a trivial counter to tanking up a Gold Bloon, or even multiple Aureate Bloons.
- Pursuiting Heli Pilots can sometimes ignore the Aureate Bloon for unknown reason. (possibly the untargetable function of its invincibility)
- Fortified Golden Bloons merely have 1 metal band, while Fortified Leads and Ceramic Bloons have ii.
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Bloons Td 6 Golden Bloon,
Source: https://bloons.fandom.com/wiki/Golden_Bloon_(BTD6)
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